21 Oct 2025
Kickoff: Three Core Concepts
The team introduced Orbiters, Control//BREAK, and ELIT, then aligned on tech and scope.
21 Oct 2025
The team introduced Orbiters, Control//BREAK, and ELIT, then aligned on tech and scope.
04 Nov 2025
First playable loop with notebook drawing, hardcoded generation, movement, hill, and object interaction.
11 Nov 2025
The project shifted from 2D sketch recognition to prompt-driven 3D generation with quality decay.
05 Dec 2025
Prompter/Guesser roles, point logic, arena interaction, and playful chaos features entered the build.
14 Jan 2026
Combat fairness, bomb/freeze power-ups, painting system, stronger visuals, and full round loop.
16 Feb 2026
Polish pass, new map, GitHub demo deployment, and official trailer publication.