05 Dec 2025

Multiplayer Roles and Arena Systems

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TL;DR

Progress

After stabilizing object generation, we focused on evaluating and improving the fun of the core loop. Multiplayer now runs with two roles: a Prompter and multiple Guessers.

As a Guesser you try to identify the concept from prompted/generated objects. Correct guesses award points, and prompters also get rewarded based on guess outcomes in the round timeframe.

We also added early power-ups across the map: one increases movement speed, and one increases throw force. Interaction with generated objects plus the arena setup made rounds more playful and readable.

Multiplayer lobby screen.
Lobby and role setup before starting rounds.
Prompter view inside the arena.
Prompter view in the arena.
Guesser view inside the arena.
Guesser view with active round HUD.
Generated objects used in rounds.
Generated objects integrated into gameplay.
Speed power-up pickup in arena.
Power-up example: movement speed boost.
Pick and throw interaction between players.
Secondary loop interaction: pick and throw.
Feedback after a guess submission.
Guess feedback and scoring visibility.
Weekly demo with multiplayer roles, power-ups, and arena gameplay.
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