14 Jan 2026

Full Blockout Demo Update

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Update on our full blockout demo. We highlight five points that are now integrated in the game.

1. Combat System

We implemented combat with a focus on fair, fun, and responsive gameplay. During holds, players can mash F to escape before being thrown. After escaping or being thrown, players receive short immunity, shown by a glow state, so combat cannot be spammed unfairly.

2. Power-Ups

We expanded power-ups beyond the basic set. Bomb lets players push others away on impact, and Freeze can lock opponents briefly to create tactical advantages.

3. Painting

Prompters can now color generated objects manually or use a full bucket fill. Painting is time-limited to keep pacing high and avoid downtime for other players.

4. Visual

We polished the overall look to make the game feel less prototype-like and more production-ready.

Updated visual style of ELIT arena.
Visual upgrade of the game environment.
Round and match statistics screen.
Improved round and match statistics feedback.

5. Round System

We added clear round-based flow with configurable round count and stronger in-round feedback for time and progress. The game now follows a complete loop: Lobby -> Game -> Game Over.

Combat interaction with immunity indicators.
Combat interaction with immunity indication.
Pick-up and throw with escape mashing mechanic.
Pick-and-throw plus button-mash escape in action.
Full gameplay demo (YouTube embed).
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