14 Jan 2026
Full Blockout Demo Update
Update on our full blockout demo. We highlight five points that are now integrated in the game.
1. Combat System
We implemented combat with a focus on fair, fun, and responsive gameplay. During holds, players can mash F to escape before being thrown. After escaping or being thrown, players receive short immunity, shown by a glow state, so combat cannot be spammed unfairly.
2. Power-Ups
We expanded power-ups beyond the basic set. Bomb lets players push others away on impact, and Freeze can lock opponents briefly to create tactical advantages.
3. Painting
Prompters can now color generated objects manually or use a full bucket fill. Painting is time-limited to keep pacing high and avoid downtime for other players.
4. Visual
We polished the overall look to make the game feel less prototype-like and more production-ready.
5. Round System
We added clear round-based flow with configurable round count and stronger in-round feedback for time and progress. The game now follows a complete loop: Lobby -> Game -> Game Over.