04 Nov 2025

Prototype: Observe -> Sketch -> Spawn -> Climb

< >

Hey guys, here is our dev blog for this week. After some iterations, we got our core game loop: a climbing-focused experience that works in first- and third-person.

When a gap or cliff blocks progress, the player taps Tab to open a notebook, sketches a shape, and spawns a usable object to overcome the obstacle. Right now, object generation is hardcoded so we can iterate quickly on the flow: observe -> sketch -> spawn -> place -> climb.

First Meeting 19.10.25

Catchup 29.10.25

Achievements

Goal for Next Meeting

Prototype hill for climbing tests.
Hill prototype for movement and climbing tests.
Notebook sketching interface for object generation.
Sketching workflow for spawning objects.
Player interaction with spawned objects.
Early object interaction in-game.
Prototype recording from the 04 Nov milestone.

Next step from this milestone: move from hardcoded spawning to deterministic sketch-to-item mapping and add a placement preview with collision checks.

< >