04 Nov 2025
Prototype: Observe -> Sketch -> Spawn -> Climb
Hey guys, here is our dev blog for this week. After some iterations, we got our core game loop: a climbing-focused experience that works in first- and third-person.
When a gap or cliff blocks progress, the player taps Tab to open a notebook, sketches a shape, and spawns a usable object to overcome the obstacle. Right now, object generation is hardcoded so we can iterate quickly on the flow: observe -> sketch -> spawn -> place -> climb.
First Meeting 19.10.25
- Goal for 04.11.: hill, first person, climbing movement
- Physics basics: falling, package and balance
- Object generation: 1-2 spawnable items
- Team setup in pairs: basics, physics, object generation
- Tech decision: Unity + GitHub repository
Catchup 29.10.25
Achievements
- Basics: stamina, jumping, running, GUI
- Physics: package weight impact on player
- Object generation: spawned test objects
Goal for Next Meeting
- Basics: simple hill in Blender
- Physics: climbing behavior on hill, package weight tuning
- Object generation: draw and generate hardcoded object
Next step from this milestone: move from hardcoded spawning to deterministic sketch-to-item mapping and add a placement preview with collision checks.