21 Oct 2025
Kickoff: Three Core Concepts
Hi, Guys
we are Chatter Studios and we present our 3 100% Human Made Ideas
Enjoy:
1. Orbiters
A game about building a city/village where you can only grow as much as the star allows you to.
Technology
- Multiplayer (using library)
- LLM Generated City Messages
Primary / Core Gameplay
- Building a Civilization on an Orbit around a dying star
- Build together with your friends
Secondary
- Can not expand infinitely because expanding destroys the star, so the orbit (your home) decays
- Build a lasting Civilization by building buildings that heal the star and tame your Civilization
Overall Goal
- Have fun with your friends and build a cozy looking civilization
2. Control//BREAK
This is a game about training an AI with your own skill, so the AI evolves with you and you can train it by fighting with it. We train the AI and e.g. fight with others AIs to be the champ on the Leaderboard.
Technology
- AI Learning through User Actions
- Weekly Challenges / Fight against Other AI Bots
Primary / Core Gameplay
- Fighting the AI / Training
- Challenge your friends AI Bots
Secondary
- Upgrading items (Inventory System)
- Simple Skill Tree
Overall Goal
- Training and seeing the AI progress and beating the Player
3. Elit
This climbing game resolves about balancing a package you have on your back, and fight against the Physics and hurdles to reach the top.
Technology
- Physics
- LLM drawing 3d generating items.
Primary / Core Gameplay
- Climbing a mountain using imprecise, physics based controls.
- Generated objects can make climbing easier but also create chaos if used excessively or imprecisely (too many items = instability or collapse).
Secondary
- Time-based leaderboard: climb faster to rank higher.
- Heavier packages to deliver.
- Energy system: each generated object consumes energy, forcing strategic use.
Overall Goal
- Deliver the package to grow stronger.